Visual Purple Virtual World Case Study at The Learning and Entertainment Evolution Forum (LEEF) This Week!
Visual Purple’s own Ed Heinbockel, President and CEO, will be on hand at the Learning and Entertainment Evolution Forum (LEEF) to present a virtual world case study on Winning in Wireless: Year 1 on Thursday, June 18th from 2 to 4 pm.
Examine the Transformation of a CBT into a Virtual World Training Environment: Has your company examined virtual world training solutions? The ease of use, authenticity, and efficacy of Virtual World training can be complemented by existing CBT training programs within an organization or designed from the ground up. Join Visual Purple as they highlight best practices and examine a case study of a successful CBT transformed into a virtual world training platform. By utilizing a virtual world as a key business training tool, companies are now able to show the invaluable resources that virtual world training is able to provide the organization at a lower cost than previous training solutions. This case study will further examine best practices and clearly demonstrate real business results.
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YouTube Visual Purple Winning in Wireless Virtual World trailer
Don’t forget to register now for The Learning and Entertainment Evolution Forum (LEEF): Games & Simulations for Performance
June 18-19 Harrisburg University, Harrisburg, PA
Join Visual Purple, Cisco, RWD, Experience Point, Humentum and learning professionals from around the country for 2-packed days of interactive and mind-stretching sessions!
The Learning and Entertainment Evolution Forum (LEEF) is an interactive professional development event that will showcase games, simulations and virtual worlds used for learning and performance. The program uses keynotes, in-depth case studies and workshops to explore the benefits of, and business case for these types of eLearning solutions.
Participants will learn from game, simulation and virtual world designers and developers who are:
- Designing eLearning programs that are interactive and immersive
- Improving outcomes and effectiveness of education and training projects
- Integrating entertainment and gaming principles for learning and performance
- Exploring best practices for evaluating and measuring the ROI from games and simulations












