Serious Games-The Next Big Thing?
By Ed Heinbockel, President and CEO, Visual Purple, LLC
Are games being taken seriously enough? For one reason or another, often the term ‘serious game’ results in negative stereotypes. But why? Perhaps more often than not simply for the term ‘game’ in the title. But serious games really can prove themselves as providing real learning and training value. In a “serious game,” training and education are the primary goals. Military simulations are among the more well known types of ‘serious games’. Of course there are a variety of serious games that are unrelated to military fields.
What do serious games bring to the table? Active involvement, relevance to the real world, increase in retention rates, the ability to practice and learn complex tasks in a safe environment, engagement of learners and improved performance (to name a few). Serious games offer a value beyond entertainment and are an extremely powerful training tool.
Will corporate America be the next to take on serious games as part of the training mix? With more and more organizations turning to the serious types of learning that actively involve the training, serious games just might be the next big thing (aside from sliced bread of course).













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We must change the way we acquire knowledge and plan our future, many programs in school and universities are still working in out of date teaching programs while using obsolete tools. We need to better train the new generation to deal whit real life dilemmas, and not only to give them a theoretical knowledge but also experience of how to deal with the rapid changes of the new world. A great tool of achieve such goal is to use more simulation and serious games. These serious games can train the students while playing as well as measure their skill and knowledge in the subject. An example of this is The CEO Game (a business management game).