Virtual Speak

Advanced Simulation Technologies & Embedded Training Systems

Virtual Speak

Advanced Simulation Technologies & Embedded Training Systems

Ever heard the question posed: Do virtual worlds come with instructions? Virtual environments can present complex challenges to those entering for the first time. A big barrier to entry for training in virtual worlds is the belief that they are difficult for the user to navigate. I have witnessed first-hand turning the reins over to a virtual world newbie and observing their actions. In observation it appears that some navigation actions are intuitive, while others are not.

While Second Life may be one of the most complex virtual worlds to figure out- potential virtual world adopters need to realize that not all virtual worlds are made to have so many user options. Although the option to “teleport” is quite fun- is it really necessary in a serious virtual world for training? Probably not. So what are the key functionalities needed to navigate within a virtual world- obviously the arrow keys are high on the list and a “jumping ability” might be fun- so let’s add in the spacebar function. For the most part “basic” avatar movement remains consistent between virtual worlds while other movements are exclusive to different virtual worlds. We won’t even begin to explore gamer interface expectations here. Let’s save that digital dumpster dive for a future post…

So does a new user really need training to navigate a virtual world? Just like the learning curve of navigating the world wide web- now users have a new learning curve- navigating virtual worlds. Entering a virtual world can be perceived as a daunting task for those unfamiliar with common navigation. Kind of like driving to an unknown place without the benefit of a GPS. A roadmap to the navigation of virtual world use may be helpful. I have seen even well-versed virtual world users become lost when attending Second Life events and tours- it always seems that the group looses a few along the way- due to no clear path of navigation. The sooner we can employ basic design principles and standards to virtual worlds, the sooner we can attract a broad demographic.

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