Virtual Speak

Advanced Simulation Technologies & Embedded Training Systems

Virtual Speak

Advanced Simulation Technologies & Embedded Training Systems

Social media seems to be all the rage right now. Is it really possible to infuse social media into a virtual world space? Would it be beneficial or detrimental? I guess it would all depend upon the context- many virtual worlds already encompass social media aspects, whereas serious virtual worlds may not be the ideal training ground to implement social media into the mix. Can virtual worlds really compliment social media? Well that is still up for debate. I believe it all boils down to context. Majority of companies would loathe for their employees to login to a virtual world for training and then rather than training up, pass the time away by updating their Facebook status. “Supposed to be training but thought I would update everyone on my life’s happenings instead. Chris is doing well and the children are growing up sooo fast…” Communication and collaboration are all nice things to have within a virtual world space, but they certainly are not a necessary piece of the puzzle when utilizing a virtual world for training/ learning….or, are they?

Sure a handful of social ‘virtual’ worlds exist currently, such as Vivaty and Habbo Hotel as just a few examples. Rumor has it that the former is still searching for a viable business plan…if it were easy, everyone would be doing it, right?! Incorporating social media into training has been talked about for some time- but would it actually be useful or seen as disruptive to the learner/ trainee. Is there a misconception about virtual worlds, that they are already a social networking opportunity? Although collaboration is brought up quite often in virtual worlds, bringing your live Twitter or Facebook stream into the virtual world training environment could lead to more distraction than anything else. While many companies are enacting social media policies across the board for employees, some are encouraging their employees to utilize social media outlets while on the clock (hey, free marketing, well almost). Sure the real-time experience is cool, but is it really worth the inherent risk of a company’s reputation being tainted without having big brother watching what is coming through the social media channels?

I believe the potential is there, it just has thus far been untapped. 3D virtual social networks may be on the horizon, but only time will tell as to their success. Sure, real time interaction is cool and all but it can also be seen as a distraction when applied to specific training/ learning environments. So let’s keep social virtual worlds in a different category for now…

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