Children awe at being read stories from simple books that have textures for them to feel as a baby/ toddler to the grade school history text books. The point is that we are brought up around stories from an early age. Even though adults nowadays may be getting away from the traditional hardcover or paperback types of books, storytelling is still here. It may just reside in iPads and Kindles and the like instead. But what makes stories jump off the page? Well of course you can read a book full of text without pictures, while most of us tend to create specific images in our mind of the different scenarios being played out- is that really enough? By using “digital storytelling” the user is being immersed into a realistic environment that replicates the real world down to a tee.
“Stories are the creative conversion of life itself into a more powerful, clearer, more meaningful experience. They are the currency of human contact.” –Robert McKee

Digital Storytelling
Digital storytelling is the art utilizing computer-based tools to tell a story. So I consider Visual Purple’s intelligent training simulations to do the same. Although the storyline of a simulation is immersive by itself we pepper it with decision blocks (and yes we do use Hollywood writers to craft our intelligent training simulations). Digital Stories also may encompass audio narration, images/ reference materials, video clips, etc.
We finally jumped on the bandwagon and created a Visual Purple page on Facebook. Login and follow us on Facebook.
http://www.facebook.com/pages/Visual-Purple/80896550514

Elearning! Magazine recently came out with a report on Virtual Learning Environments: Trends and Insights. The report outlined that virtual learning environments are one of the fastest growing solutions for learning.
According to the report “In a June 2010 study conducted by Elearning! Media Group, 64 percent of all corporate respondents have implemented virtual learning within their organizations, and 18 percent more plan to add them. The same study reports virtual worlds for learning will grow 250 percent over the next year to 21 percent of enterprises. At the same time, social learning and collaboration is exploding, with 77 percent of enterprise using or planning to use these tools for learning.” Let me summarize that for you in case you weren’t paying attention…64 percent of respondents have implemented virtual learning within their organizations!
Elearning magazine highlights four virtual learning solutions: 1) Virtual worlds, 2) Virtual learning environment, 3) Virtual classroom and 4) Web meetings. While all four types do offer a sense of immersion these next generation environments should be chosen carefully to fit within an organization’s specific needs. For instance a huge benefit of virtual world training is that trainees can make mistakes without fear of being embarrassed in front of an entire classroom full of students. The report further breaks down these advantages of VLEs (otherwise known as Virtual Learning Environments):
-Slash training costs
-Extend reach
-Do more with less
-Create a stimulating learning environment
-Provide “always-on” access to content
I would say that all above advantages can also be transposed into a virtual world training environment as well.
I often take for granted that readers of the blog and our customers know the different types of roles available through Visual Purple’s training simulations. It wasn’t until we re-crafted our website text that I began to realize we had never really spelled it out publicly. So here it is officially on the blog and also showcased on our newly designed website.
An often-overlooked critical aspect of simulation training is the best manner in which to train: individual or collectively. Visual Purple offers three modes:
1) Single Player, Single Role – The trainee will always play one role; synchronous interaction with live players not supported or desirable due to intelligent simulation world.
Available: Decision-Based, Virtual World, Hybrid, Embedded
2) Single Player, Multi-Role– The trainee may select from available roles and play the simulation from the unique perspective afforded by that role; synchronous interaction with live players is not supported or desirable due to intelligent nature of simulation world. Expect longer production time than single player, single role simulations but per role production time and costs will be lower.
Available: Decision-Based, Virtual World, Hybrid, Embedded
3) Multiplayer– Playable by several trainees at the same time with the ability to choose from a variety of different roles. Live interaction supported for collective training but not required through use of intelligent Non-Player Characters (NPCs) that fill-in for trainees that may not be able to participate as expected. In other words, the training can always occur if even only one trainee shows up. Expect increased production costs to craft and support a custom, intelligent persistent virtual world.
Available: Virtual World