Virtual Speak

Immersive Training Insights – Virtual Worlds & Embedded Training Systems

Virtual Speak

Immersive Training Insights – Virtual Worlds & Embedded Training Systems

By Ed Heinbockel, President and CEO, Visual Purple, LLC

I keep seeing a myriad of speculation on what Phillip Rosedale is working on within his newly founded company, The Love Machine. Out of the three projects mentioned on the company website, perhaps the third project is the most intriguing “The Brain. Can 10,000 computers become a person?” With little other information forthcoming one can only conjecture what Phillip and his team are actually up to with respect to Artificial Intelligence (AI) in virtual worlds.

The following are a few short remarks I would make on the subject: Hopefully more personality will be able to be infused into VW’s rather than just the run of the mill boring NPC’s and bots that exist out there today. Sure some NPC’s that are stationed in VW’s today provide no more stimuli to the player than talking to a brick wall. I say AI very well could be the next masterpiece to be infused into the virtual world. The caliber of content could be brought to new levels with the revelations that artificially intelligent NPC’s could bring to the table. Although many skeptics remain…Would AI in a virtual world feel more like a glorified ‘smart’ chat room? Is Artificial Intelligence really possible in a virtual world environment? Is there a real possibility of actually confusing another player that is non-human for a real human being? Will these potential AI characters actually be believable enough? Is there a timeline horizon when implementation may take place?

Sure the future of AI in virtual worlds may lie in the hands of Non-Player Characters (NPCs), but what this will actually look and play like remains unknown. This currently untapped market will more than likely see some interesting developments here in the near future. It is my belief that there are currently some covert operations of bringing AI into virtual worlds that just aren’t ready to be publicized yet. Will this new form of ‘humanoid’ be believable enough? Or will humans and AI “lifeforms” exist in the same worldly sphere. Although the inherent complexities of the virtual world are nothing like the real world it still brings a sense of awe to realize that Artificial Intelligence just may in-fact be possible, ultimately increasing the learning opportunities with virtual human interaction. We may someday ask ourselves, is that a real person or a ‘Smart’ NPC…hmmm, now wouldn’t THAT be interesting. Stay tuned…

Is it all about FLASH?

March 1st, 2010

Well, unless you have been living under a rock you have probably come across the news of Apple’s latest invention, the iPad. We at Visual Purple think it’s way cool, BTW!!! Back in January when Steve Jobs unveiled the 1.5 pound innovation, many Apple junkies were star struck. Will the 75 million people that have bought into the iPhone and iPod Touch believe in the iPad as well? What could this potentially mean for web developers? Many Apple followers are already saying that they will not buy the iPad simply because it will not support Flash. But for a starting price of $499, what more could you expect? Well you could start by expecting to pay more than the publicized low $499 price tag.

Yes, I will admit back in the day when tablets first hit the market – I was a tablet fanatic. While my awe with them has dissipated a bit the talk of the new iPad coming onto the market brought back some ancient memories. I will acknowledge that I am not an Apple junkie, however I am still intrigued with what the iPad could potentially offer (and not offer). However I am disappointed by the news that they are passing on Flash capability. Adobe claims that Flash is installed on 99 percent of Internet-enabled computers and plays over 75 percent of videos that are viewed online, could this be a transition to the future of the Internet when Flash is no longer supported? What this means to me is that Flash-based 3-D virtual worlds and the future of browser-based virtual worlds cannot function on the iPad (unless you’re using the Unity 3D plug-in). While so many of us virtual world evangelist thought we were close to mainstream adoption another hurdle pops up. Could this potentially be the writing on the wall for Flash? Flash based MMO communities are wildly popular adding to the fact that all 3 major operating systems currently support Flash, I just don’t see how Flash could fall to the wayside.

The fact of the matter is Flash is cool and all, but is it all really that practical. I will even be one of the first ones to admit that we were awed by Flash’s capabilities and recreated our main company website around flash. But that newfangled technology has lost a lot of its glitz and glamour… hey, look the page flies! So my thought is that Flash will not disappear completely, but rather may not be seen on the all alluring Apple iPad (even with potential conversion capabilities in place). Could this be the next game changer, are we really ready to lead a Flash-free existence? What about playing a YouTube video? Can something weighing only 1.5 pounds really cause such a stir? Could this be the tablet that we have waited on for so long or just another step on the ladder to getting a worthy tablet device in the near future? Will the PC market be able to hold up to this – do they have anything under the radar being developed to counter Apple taking center stage?

ipad 264x300 Is it all about FLASH?

While collaboration technologies may be a newer form of innovation in the workplace, they offer a way to bring people together to develop ideas and work on projects. From audio and video conferencing to digital whiteboards, all are making it easier to communicate and promote innovation. These “newer” methods of flowing information to the workforce are practical and tend to engage the participants (and in ways critical for today’s geo-dispersed workforce) more than traditional methods. You’ve seen me talk about collaborative virtual worlds in the past while being on the blog soapbox- but what about the other collaborative technologies on the market today?

Specific examples of collaboration technologies include: forums, blogs, wikis, and social networks such as Twitter and LinkedIn. With the business world becoming increasingly distributed, it is only natural that collaborative technologies pick up more steam. Collaborative platforms are popular today; whether they are being utilized to bring together a geographically distributed workforce or decreasing company expenditures on outdated, marginal technologies. There is a value proposition to it all. Through the deployment of collaboration technologies success stories are in abundance with more and more work being conducted virtually. Today’s collaboration and communication tools have transformed the way we do business. Today, collaboration fundamentals are still being established and there are a lot of first-generation technologies that organizations are learning about and adopting.

Forward-thinking companies are already adapting to a host of collaborative technologies. The workforce has been revolutionized by the introduction of collaboration technologies, with many more new technologies to come in the future. As collaboration evolves it will continue to introduce new ways of working. While all providing a new (and improved) method of communication within companies and amongst co-workers. Corporate innovation is an ever-changing landscape and companies must stay up with the latest and greatest to succeed and prosper.

The Ages of Technology

February 18th, 2010

Hanging out with some friends this weekend shed some light for me on the future of computer use. Let’s just say that I witnessed firsthand a two-year old mastering the computer (even though it was just a child’s toy laptop), but nonetheless it was impressive to see. Everything from my Grandfather using Facebook to children as young as two years old having toys that mimic little computers that look very much like a laptop. Growing up I was exposed to computers…but never in a way that today’s generation of children are. So really how young is too young to start a child off with a computer (or computer-like) mechanism? Can’t a child just be a child and go play in the dirt and swing on the swing set? Or are they more likely to play on the computer, immerse themselves in videogames and fast forward through commercials when watching the Disney channel? Even with the all alluring video games such as Wii (although most people that I know that purchased a Wii play more games on it then their children). I am still amazed at how technologically advanced children have become. Perhaps the days of playing with toy trucks and Barbie dolls have gone to the wayside; but can’t a child just be a child anymore? Sure some of these games may be educational, but never the less are they really necessary for such a young age group?

So here’s a scary statistic from Information Week: “Teens and tweens spend an average of 7.5 hours per day playing games, watching videos, and listening to music on their mobile devices.” And yet another eerie thought: “While the impact of so much media consumption is unclear, the Kaiser Family Foundation survey of young people from 8 to 18 years old did find that heavy media users got lower grades than light media users.

Kids Tech 300x225 The Ages of Technology

Visual Purple training simulations offer a blend of Simulation Technology, Adult Learning Interactive Simulation Techniques, and the latest in 3D Visual Imagery. Successfully integrating these elements into cohesive simulations illustrates the power and potential of this training modality.

The Simulation Technology quickly draws trainees into the scenario, rapidly developing a sense of urgency as they are immersed in and engaged by the believable simulation scenario, ultimately living and learning through their interactions. Adult Learning Interactive Simulation Techniques stimulate positive behavioral change in trainees while they train, meaning that improved performance is immediate.

The pre-existing personal experience and formal education of adult trainees has created established habits, information coding, and interpretation methods which need to conform to standard policies and procedures required to achieve the requirements at hand. This past experience, coupled with dominant and preferred learning style, gives trainees the basis upon which to modify and apply their learning processes to meet the changing needs and conditions presented by the simulation. To facilitate the learning experience, Visual Purple employs a variety of Adult Learning Techniques in our decision simulations which include the following:

ADL Graphic Adult Learning Techniques  A Monthly Review of Visual Purple Technologies

Being immersed in these proven Adult Learning Techniques and “living the simulation,” better prepares trainees to apply the virtual experiences learned through the decision simulation to the real events they face on a daily basis. This application to real situations produces results-oriented, productive, highly effective and efficient behaviors. Trainees become self-directive since they’ve accomplished the tasks in a simulated setting and are able to apply this virtual experience to new encounters. Their training enables establishment and implementation of their various strategies for success.

Storytelling in Simulations

February 9th, 2010

For those of you that are familiar with Visual Purple’s work you are probably well aware that we are very passionate about the power of story in relation to our simulations (whether they are embedded or virtual world based). We are hard-wired to relate to characters and story. Think about it: What draws you into a movie, simulation, or even a virtual world? ENGAGEMENT is key through the narrative. The narrative is able to drive the player through an entire sequence of events (for you hardcore instructional design types, story really does answer the mail on sequencing) that engages and aids the learner in retaining the materials covered. The storyline also allows the player character a way to become fully immersed in the simulation and also offers a way for the simulation path to branch into a variety of different scenarios based upon the player’s actions or inactions.

You find storytelling in everyday aspects of your life from posting and reading tweets on Twitter to talking on the phone – storytelling is all a part of what we do. Whether in relation to work or on a personal note; storytelling is weaved into our everyday lives…it IS our life! Every person has a story and every simulation has a story, each storyline is unique to the character (whether real or an avatar). By creating a storyline for a simulation to follow, the trainee is better able to interact, be immersed and learn and retain to very high levels. The use of storytelling in the form of simulation is key to immersing the trainee/ learner to train up.

Story 1 150x150 Storytelling in Simulations

ITEC Speaker Announcement

February 3rd, 2010

The ITEC Conference held May 18-20th, 2010 in London is Europe’s largest and most established Defense Training and Simulation Conference and Exhibition. ITEC 2010 provides expert insight into the opportunities and challenges driving developments in the Defense Training, Education and Simulation industry, along with hands-on experience of new and proven solutions from world leading defense companies and smaller specialist suppliers. The UK is second to the US in terms of defense training spending and is ideal to play host to Europe’s annual defense training, education and simulation event.

On May 18th, 2010 Ed Heinbockel, President and CEO of Visual Purple will be presenting a session entitled “Embedded Training: Overcoming Challenges to Train the United States Military.” Covered within the session will be the drivers that created and influenced the identification of the need for embedded training and the process employed to produce the simulations. Not for the faint of heart, the harsh realities of a nine month production cycle will be shared along with anecdotes and lessons-learned from both production and client perspectives to include cultural and technical challenges.

ITEC ITEC Speaker Announcement

Social media seems to be all the rage right now. Is it really possible to infuse social media into a virtual world space? Would it be beneficial or detrimental? I guess it would all depend upon the context- many virtual worlds already encompass social media aspects, whereas serious virtual worlds may not be the ideal training ground to implement social media into the mix. Can virtual worlds really compliment social media? Well that is still up for debate. I believe it all boils down to context. Majority of companies would loathe for their employees to login to a virtual world for training and then rather than training up, pass the time away by updating their Facebook status. “Supposed to be training but thought I would update everyone on my life’s happenings instead. Chris is doing well and the children are growing up sooo fast…” Communication and collaboration are all nice things to have within a virtual world space, but they certainly are not a necessary piece of the puzzle when utilizing a virtual world for training/ learning….or, are they?

Sure a handful of social ‘virtual’ worlds exist currently, such as Vivaty and Habbo Hotel as just a few examples. Rumor has it that the former is still searching for a viable business plan…if it were easy, everyone would be doing it, right?! Incorporating social media into training has been talked about for some time- but would it actually be useful or seen as disruptive to the learner/ trainee. Is there a misconception about virtual worlds, that they are already a social networking opportunity? Although collaboration is brought up quite often in virtual worlds, bringing your live Twitter or Facebook stream into the virtual world training environment could lead to more distraction than anything else. While many companies are enacting social media policies across the board for employees, some are encouraging their employees to utilize social media outlets while on the clock (hey, free marketing, well almost). Sure the real-time experience is cool, but is it really worth the inherent risk of a company’s reputation being tainted without having big brother watching what is coming through the social media channels?

I believe the potential is there, it just has thus far been untapped. 3D virtual social networks may be on the horizon, but only time will tell as to their success. Sure, real time interaction is cool and all but it can also be seen as a distraction when applied to specific training/ learning environments. So let’s keep social virtual worlds in a different category for now…

Has Everything Gone Social?

January 19th, 2010

So here is your social media primer, short and sweet. It seems like everything has gone social! From social media and networking to social learning, the entire world has become more social! I run across write-ups and advice daily on how to become more immersed in social media (i.e. tweet more, gain more followers, sign up for more social networking sites, etc.). But can this all be worth it, or is it all just a passing fad? Fad I think not, my belief is that social media is here to stay. However I do see changes within the social media sphere, currently it seems like there is every possible Twitter application out there- most will fade and the bigger players (i.e. Tweetdeck, Seesmic) will remain.

This addictive social and immersive media offers a little something for everyone. Everything from national brand names to small Mom and Pop businesses are jumping on the social media bandwagon. For the most part, social media channels such as Facebook and Twitter are growing in user base and daily use. Yet you also see some conflicting stats (especially for Twitter) that show some never log back in once signing up for the service. Sure social media can be foreseen as an over-hyped topic, but it is here to stay!

Look for Part 2 of this post: Virtual Worlds…Do They Mix with Social Media?

Social Media Has Everything Gone Social?

GSN Finalist Logo Government Security News Homeland Security Awards Finalist

Ok- we will blow our own horn here. We just were awarded as a finalist for the first annual Government Security News (GSN) Homeland Security Awards. To see the full list of award finalists, click here.

Best Training/Higher Education Services Finalists:
Allied Barton
Visual Purple
Bellevue University
Henley-Putnam University