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	<title>Comments for Immersive Training Insights</title>
	<atom:link href="http://blog.visualpurple.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.visualpurple.com</link>
	<description>Intelligent Simulation Technologies &#38; Embedded Training Systems</description>
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		<title>Comment on Learning by Doing by Lindy Mac</title>
		<link>http://blog.visualpurple.com/2011/01/25/learning/comment-page-1/#comment-11575</link>
		<dc:creator>Lindy Mac</dc:creator>
		<pubDate>Sun, 27 Feb 2011 23:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1794#comment-11575</guid>
		<description>Hi 

Sorry to say this (and I too was tempted by this neat graphic many times in the past)but the whole thing is bogus and without proof. 

See this graphic debunked (not the original research that had NONE of the percentages on it) at
http://www.willatworklearning.com/2006/05/people_remember.html

Learning by doing &quot;may&quot; be better but the percentages on this graph are not proof of that. 

Join me in not using it any more. 
Lindy</description>
		<content:encoded><![CDATA[<p>Hi </p>
<p>Sorry to say this (and I too was tempted by this neat graphic many times in the past)but the whole thing is bogus and without proof. </p>
<p>See this graphic debunked (not the original research that had NONE of the percentages on it) at<br />
<a href="http://www.willatworklearning.com/2006/05/people_remember.html" rel="nofollow">http://www.willatworklearning.com/2006/05/people_remember.html</a></p>
<p>Learning by doing &#8220;may&#8221; be better but the percentages on this graph are not proof of that. </p>
<p>Join me in not using it any more.<br />
Lindy</p>
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		<title>Comment on Linden Lab and the Future of Virtual Worlds by Scorpia1275</title>
		<link>http://blog.visualpurple.com/2010/07/06/linden-lab-future-virtual-worlds/comment-page-1/#comment-4932</link>
		<dc:creator>Scorpia1275</dc:creator>
		<pubDate>Tue, 05 Oct 2010 09:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1640#comment-4932</guid>
		<description>I really do not get this whole idea of browser based access.  Secondlife is a glorified social game, but a game nonetheless.  Sure some people make money off it, but it&#039;s primary purpose is entertainment - a game.  What is the traditional method of playing a game?  you purchase or download the game/software and install it.  It really isn&#039;t that hard!

Those people that cannot be bothered to download a FREE 30mb(ish) program to access the world, when they quite happily download mp3s and videos and bit torrents are just lazy and would probably not stick it out in VW&#039;s if browser based access became available any way.</description>
		<content:encoded><![CDATA[<p>I really do not get this whole idea of browser based access.  Secondlife is a glorified social game, but a game nonetheless.  Sure some people make money off it, but it&#8217;s primary purpose is entertainment &#8211; a game.  What is the traditional method of playing a game?  you purchase or download the game/software and install it.  It really isn&#8217;t that hard!</p>
<p>Those people that cannot be bothered to download a FREE 30mb(ish) program to access the world, when they quite happily download mp3s and videos and bit torrents are just lazy and would probably not stick it out in VW&#8217;s if browser based access became available any way.</p>
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		<title>Comment on Virtual Worlds=Different Meanings? by David Ashwood</title>
		<link>http://blog.visualpurple.com/2010/04/22/virtual-worldsdifferent-meanings/comment-page-1/#comment-921</link>
		<dc:creator>David Ashwood</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1571#comment-921</guid>
		<description>It&#039;ll come full circle and within time will obtain a more concrete meaning.

Immersion comes in many ways - and I don&#039;t think it&#039;ll be long before we see a merging of the current environments into something that&#039;s bridges the 2 and brings a more compelling interactive experience.</description>
		<content:encoded><![CDATA[<p>It&#8217;ll come full circle and within time will obtain a more concrete meaning.</p>
<p>Immersion comes in many ways &#8211; and I don&#8217;t think it&#8217;ll be long before we see a merging of the current environments into something that&#8217;s bridges the 2 and brings a more compelling interactive experience.</p>
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		<title>Comment on Entertainment…Militainment… by Shava Nerad</title>
		<link>http://blog.visualpurple.com/2010/04/20/entertainmentmilitainment/comment-page-1/#comment-883</link>
		<dc:creator>Shava Nerad</dc:creator>
		<pubDate>Wed, 21 Apr 2010 21:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1573#comment-883</guid>
		<description>Dolls aren&#039;t really anything like babies, but they teach a lot of kids how to channel nurturing.  

Most of what children do in play is a remote abstract of the serious things they&#039;ll do in adulthood.

I think you need to view America&#039;s Army for what it is -- not a combat simulation, but an aspirational game (and a very effective piece of propaganda, regardless of your views on the military).

America&#039;s Army was never meant as a training simulation.  The military uses simulations that help them represent strategic, logistical, and tactical situations, but these are generally not available to consumers.

Through research I was doing for my own game, I found a study that said a Navy flight simulator was expected to get 60-80% of the recruits seriously motion sick, many to the point of vomiting.  For them, it was a desirable outcome - better hit that on the ground rather than in a very expensive and dangerous training flight.  

I think that wouldn&#039;t go over well on the X-Box.

Still, I grew up playing wargames that involved a zillion cardboard counters or lead miniatures, and they were serious games, very similar if not identical to those used in military training.  We have always trained our officers using games.  The alternative is letting them learn in the field, and that&#039;s catastrophic.

Perhaps wargames are the ultimate serious game?

Recently I participated in a conference on Gov2.0, and a friend of mine and I talked about tailoring games for citizen engagement and education.</description>
		<content:encoded><![CDATA[<p>Dolls aren&#8217;t really anything like babies, but they teach a lot of kids how to channel nurturing.  </p>
<p>Most of what children do in play is a remote abstract of the serious things they&#8217;ll do in adulthood.</p>
<p>I think you need to view America&#8217;s Army for what it is &#8212; not a combat simulation, but an aspirational game (and a very effective piece of propaganda, regardless of your views on the military).</p>
<p>America&#8217;s Army was never meant as a training simulation.  The military uses simulations that help them represent strategic, logistical, and tactical situations, but these are generally not available to consumers.</p>
<p>Through research I was doing for my own game, I found a study that said a Navy flight simulator was expected to get 60-80% of the recruits seriously motion sick, many to the point of vomiting.  For them, it was a desirable outcome &#8211; better hit that on the ground rather than in a very expensive and dangerous training flight.  </p>
<p>I think that wouldn&#8217;t go over well on the X-Box.</p>
<p>Still, I grew up playing wargames that involved a zillion cardboard counters or lead miniatures, and they were serious games, very similar if not identical to those used in military training.  We have always trained our officers using games.  The alternative is letting them learn in the field, and that&#8217;s catastrophic.</p>
<p>Perhaps wargames are the ultimate serious game?</p>
<p>Recently I participated in a conference on Gov2.0, and a friend of mine and I talked about tailoring games for citizen engagement and education.</p>
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		<title>Comment on Get your Technology… by Ralph Edwards</title>
		<link>http://blog.visualpurple.com/2009/04/30/get-your-technology%e2%80%a6/comment-page-1/#comment-807</link>
		<dc:creator>Ralph Edwards</dc:creator>
		<pubDate>Mon, 12 Apr 2010 03:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=209#comment-807</guid>
		<description>I am a huge fan of your blog and I check it regularly.  Keep up the excellent work!</description>
		<content:encoded><![CDATA[<p>I am a huge fan of your blog and I check it regularly.  Keep up the excellent work!</p>
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		<title>Comment on Where has all the Virtual World Buzz Gone? by Karen Keeter</title>
		<link>http://blog.visualpurple.com/2010/02/01/virtual-world-buzz/comment-page-1/#comment-715</link>
		<dc:creator>Karen Keeter</dc:creator>
		<pubDate>Tue, 02 Feb 2010 11:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1409#comment-715</guid>
		<description>Don&#039;t forget the recent  news about both Forterra and Project Wonderland. It is tough being the pioneers in a new world, ah, I mean market. Let&#039;s hope both groups find success in their new incarnations.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget the recent  news about both Forterra and Project Wonderland. It is tough being the pioneers in a new world, ah, I mean market. Let&#8217;s hope both groups find success in their new incarnations.</p>
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		<title>Comment on Are Virtual Worlds Too Immersive? by Community-Chest &#187; Bookmarks for janvier 6th through janvier 7th</title>
		<link>http://blog.visualpurple.com/2010/01/06/virtual-worlds-immersive/comment-page-1/#comment-703</link>
		<dc:creator>Community-Chest &#187; Bookmarks for janvier 6th through janvier 7th</dc:creator>
		<pubDate>Sat, 09 Jan 2010 19:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1328#comment-703</guid>
		<description>[...] Are Virtual Worlds Too Immersive? &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] Are Virtual Worlds Too Immersive? &#8211; [...]</p>
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		<title>Comment on Are Virtual Worlds Too Immersive? by Ener Hax</title>
		<link>http://blog.visualpurple.com/2010/01/06/virtual-worlds-immersive/comment-page-1/#comment-701</link>
		<dc:creator>Ener Hax</dc:creator>
		<pubDate>Thu, 07 Jan 2010 02:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1328#comment-701</guid>
		<description>this was a very well written and concise post. as a 3 year veteran of Second Life (i own 12 sims) and now am also in &lt;a href=&quot;http://reactiongrid.com&quot; rel=&quot;nofollow&quot;&gt;Reaction Grid&lt;/a&gt; with our own private grid, i agree with what you say

the learning curve is large for people with little gaming experience but very short if you have a modern knowledge of the web (i am also a Second Life Mentor). and short if you have a burn to be in a virtual world. if you don&#039;t have an interest in it, it will be hard for you to stay in (i would get bored when i started, but now do projects for eBay and Sun Microsystems)

thanks for a powerful post (lol, and shorter, almost, than my response!  =)</description>
		<content:encoded><![CDATA[<p>this was a very well written and concise post. as a 3 year veteran of Second Life (i own 12 sims) and now am also in <a href="http://reactiongrid.com" rel="nofollow">Reaction Grid</a> with our own private grid, i agree with what you say</p>
<p>the learning curve is large for people with little gaming experience but very short if you have a modern knowledge of the web (i am also a Second Life Mentor). and short if you have a burn to be in a virtual world. if you don&#8217;t have an interest in it, it will be hard for you to stay in (i would get bored when i started, but now do projects for eBay and Sun Microsystems)</p>
<p>thanks for a powerful post (lol, and shorter, almost, than my response!  =)</p>
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		<title>Comment on Virtual World Economies- Thriving or Dying? by Cisop Sixpence</title>
		<link>http://blog.visualpurple.com/2009/12/02/virtual-world-economies-thriving-dying/comment-page-1/#comment-686</link>
		<dc:creator>Cisop Sixpence</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1260#comment-686</guid>
		<description>Once my paycheck starts getting deposited in my Second Life account, we will have a virtual utopia. :)</description>
		<content:encoded><![CDATA[<p>Once my paycheck starts getting deposited in my Second Life account, we will have a virtual utopia. <img src='http://blog.visualpurple.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Virtual Worlds for Enterprise &amp; Corporate Use by Kwame Oh</title>
		<link>http://blog.visualpurple.com/2009/11/30/virtual-worlds-enterprise-corporate/comment-page-1/#comment-684</link>
		<dc:creator>Kwame Oh</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.visualpurple.com/?p=1271#comment-684</guid>
		<description>Like the gist of your post, and have always advocated the need for community of sorts to move this sometimes unwieldy thing we call Virtual worlds forward, so never took to idea of stand alone, although wish Linden Lab all the best on this venture.

We took the half way option to buy into ReactionGrid, as this took away the need for both hiring a swat team or for that mater arming them, and feel more unique solution providers will go this rout, as it means working within a community which has both the diversity of solution Providers, and all the other facets that make up a creative community.
</description>
		<content:encoded><![CDATA[<p>Like the gist of your post, and have always advocated the need for community of sorts to move this sometimes unwieldy thing we call Virtual worlds forward, so never took to idea of stand alone, although wish Linden Lab all the best on this venture.</p>
<p>We took the half way option to buy into ReactionGrid, as this took away the need for both hiring a swat team or for that mater arming them, and feel more unique solution providers will go this rout, as it means working within a community which has both the diversity of solution Providers, and all the other facets that make up a creative community.</p>
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