Video Games are really making me Smarter!

I had to laugh when I wrote the title of this blog post. It’s something that I have thought for a long time, but recently there has been a buzz about this on TV and the Internet. So here I am to prove it to you and then you can pass it along to other non-believers…CNN recently published an article by Scott Steinberg entitled “How video games can make you smarter” in the article, Steinberg outlines that the interactivity of video games help your intelligence. Backing up the article is one study from Loyalist College which showed that students playing a simulation saw test scores jump from 56% to 95%. And not to mention Directory of Duke University’s Human Simulation and Patient Safety Center, Dr. Jeffrey Taekman stating that “Serious games and virtual environments are the future of education.”

Video Gamer 150x150 Video Games are really making me Smarter!

The key take-aways (just as I have been preaching) are:
-Build brain cells by requiring extensive problem solving, dynamic decision-making skills and teamwork.
-Encourage players’ confidence
-Hands-on experience
-Job training
-Contextual learning
-Teamwork and collaboration

So there you have it, I hope I have made a believer of you now.

Does the Navy Really Believe in Virtual Worlds?

Rear Admiral Randy Mahr from the Naval Air Warfare Center Aircraft Division (NAWCAD) recently posted a blog entry on virtual worlds. While we have seen some RFP’s and dealt with some other military specific virtual worlds it seems like it has been a long road to go down to see traction that virtual worlds so deserve. So I was pleased to hear RDML Randy Mahr’s thoughts on the subject. Looking at virtual worlds to improve their training systems, albeit Second Life but nevertheless it’s a virtual world, right? According to the Rear Admiral “While this type of “real” training is valuable, for some recruits the shock of experiencing the events can sometimes slow the learning process down. Using a virtual world to pre-immerse and familiarize the recruits holds the prospect of having them better prepared, and helping them get more out of the event.

Mahr goes on to state: “Before we get too excited we need to acknowledge there are problems we’ll need to overcome. Our existing security firewalls and the NMCI system are not designed to permit this type of virtual interaction. We’ll need to overcome the perception that the virtual world is for “gamer”’ only, just like we finally accepted search engines were powerful tools used by everyone for things other than shopping online. (Did you realize that over 1500 colleges and universities, including Harvard, are already using virtual world technology to deliver some of their education for credit?)

Finally, we’ll need to further bridge the digital divide between the generation that has grown up fully immersed in electronic technology, and the generation that is still making the decisions about where to invest our budget.

Urghh the firewall thing again, I just hate when that comes up (but we have found solutions to that problem). In my opinion virtual worlds are a big step in the right direction to train our future military personnel.

So Many Types of Training/ Learning and So Little Time

All too often a client gets confused with all of the different types of training available, from E-Learning to CBT and Decision-Based simulations to Virtual Worlds (and now Hybrid Simulations)… the possibilities just seem endless. For those unfamiliar with the different styles of training available on the market today the task of choosing the right training method can be daunting. In the end it all comes down to utilizing the right tool to get the job done, in the most cost efficient and timely matter.

Types of Training 300x185 So Many Types of Training/ Learning and So Little Time

Let me highlight a few differentiating factors that an organization should consider when looking into employing a new type of training, you’ll notice that Visual Purple offers checkmarks in all of the below boxes.

Highly interactive
• 3D
• Intelligent World – trainees don’t have the luxury to just ‘play’
• Compelling storyline
• Character development and quests
• After Action reviews
• Aptitude screening
• Realistic scenarios
• LMS reporting
• Reduced cost
• Short development time
• Easily updateable
• Reference documents

The obvious choice here is a modern approach to workforce training whereby an organization can cost effectively build an efficient training tool that is proven!

Learning by Doing

I once attended this great school that had a mantra of “Learn by Doing.” Which I thought was pretty cool back in my college days, but as life has progressed I realize more and more each day just how important this mantra is (no matter what age you are). Each of one of us has gone through training that has been better than others, whether it was a driver’s training course when you turned sweet 16 or a training course for your job. Although you may sit through 8 hours of training it’s what you take away from it that counts, not that you were just a warm body filling a seat. It all boils down to Passive vs. Active Learning. So what’s that you might ask? Well the passive type of learning would be reading and hearing words (see graph below to see the low, low percentages of what is actually retained from passive learning). Whereas active learning involves doing the real thing or simulating an experience, just like what can be done when training through simulations. So I will let the graph below sell you more on the idea.

Cone of learning1 150x150 Learning by Doing

How to Trick out Your Training

Some of you may be familiar with CMT’s (that’s Country Music Television for those of you that don’t know) once popular show called “Trick my Truck” whereby an innocent semi-truck owner is surprised by a complete truck makeover: which got me thinking about tricking out training. While some may never think of this, or the makeover of training may only happen when a new decision maker joins the training efforts… what about doing it to deliver the best possible training to employees/ students and making your training material “sticky?” So you may be thinking “My training works…it may just be a little (or lot) outdated.” Or on the other hand, you may be seeing dollar signs because a lot of training types on the market today take a lot of money to get off the ground and even more money to update and keep everything current. Well one thing you may consider is the possibility of taking an existing training program and transforming it into a completely different training type. Oh yeah- Visual Purple can do that. View this short clip to see an e-learning training that we transformed into a private virtual world environment, complete with Non-Player Characters.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

It’s All About the Learner

All too often we tend to forget what we are really doing. Like many types of businesses where the end result is all about pleasing the customer… well we here at Visual Purple take it one step further than just pleasing the customer. We are building simulations for the LEARNER. That’s right…I said LEARNER! Meaning every training simulation produced is obviously centered around the customer’s content but it is produced around pleasing the learner and making sure that they actually learn what they are being taught throughout the simulation. So now we have a learner-centric high-engagement environment that the learner (otherwise known as the trainee) feels comfortable enough in to explore and the ease of use/ navigation is easily understandable. A learner (trainee) must be interested in what is being taught in order for engagement to be sustained. The focus of the training spotlight ultimately always circles back to the learner.

Visual Purple’s Top 10 Blog Posts From 2010

With the ringing in of the New Year it is once again time to recap the Top 10 blog posts from 2010. Happy New Year to everyone!

Study Shows Video Games Really Do Train People!
In the article entitled “Video Games Can be Highly Effective Training Tools, Study Shows: Employees Learn More, Forget Less, Master More Skills” a study from the University of Colorado Denver Business School established that those trained by video games do their jobs better, have higher skills and retain information longer than that of workers learning in a less interactive environment.

Top 10 Training Mistakes Organizations Make
All too often organizations make the same age old mistakes when choosing and implementing a training program. Below is a list of 10 common training mistakes that organizations make time and time again.

Linden Lab and the Future of Virtual Worlds
With the recent announcement of Linden Labs (you know the company behind Second Life) to begin restructuring, one must wonder what the future has in store for our friends. Does this really translate to the end of all the hype surrounding virtual worlds?

So it’s not exactly decision-based or a virtual world, what the heck is it?

We are officially announcing a new capability of which we are very proud: ‘Hybrid Simulations’…where we lovingly bake in the best elements of Decision-Based Sims with the cost-effectiveness and flexibility of Virtual Worlds.

Training Today’s Military Forces
Military forces around the world rely on computer-based simulators to provide invaluable training for today’s warfighters. More and more military branches are turning to the simulation and virtual training market to increase retention and performance of our treasured warfighters, maximizing the benefits of this training technology.

Entertainment…Militainment

Militainment, huh? Just the name makes it sound so gamey and just plain wrong for training today’s techno savvy warfighters. The title itself belies the high standards of military training today. Take for example the official U.S. Army game called America’s Army, while it is a wildly popular gaming application and not to mention a great online recruiting tool, it’s still just a game.

Emulating Human Voice-overs with TTS Voices, Part Two
Since there was great interest in a blog entry last Fall called, ‘Emulating Human Voice-overs with TTS Voices’ I have elected to present those lessons as a Vlog, and so it makes sense that we give this newer presentation the same title, but suffixed with ‘Part Two’.

Serious Training Calls for Serious Games
Proven to be more effective than traditional training methods, Serious Gaming (SG) has many unique advantages. It’s not a new concept- it has been around for awhile dating as far back as 1977 when Clark Abt discussed the idea and used the term in his book, although it wasn’t directed to computers at that time.

E-Learning: Is It Really Worth It?
In a prior post I touched briefly on how e-learning tends to be, well, oversold. To follow up on this I wanted to review the relative costs associated with e-learning and compare to other technologies. With nearly one-third of training content being delivered electronically (according to ASTD’s 2008 State of the Industry Report) it’s no wonder it is such an easy go to.

Virtual Worlds & Training…Do They Mix With Social Media?

Social media seems to be all the rage right now. Is it really possible to infuse social media into a virtual world space? Would it be beneficial or detrimental?

Spending on Training Going to New Heights

I recently came across some interesting statistics in spending on training from Tom Werner at Workplace Learning Today, which he had sourced from the Performance Improvement Quarterly.

• Total training spending (in 2008 dollars) increased just 1.5% from 1986 to 2008.

• Spending on training staff (in 2008 dollars) decreased 14% from 1986 to 2008.

• Overall spending on training products and services (in 2008 dollars) increased 232% from 1982 to 2008.

Notice that for the 26 year timeframe comparison of overall spending it increased 232 percent! Note that A Consumer Price Index of 158 indicates only 58% inflation since 1982, so there is 174 percent increase when not accounting for inflation.

Happy Holidays from Visual Purple

We would like to take this opportunity to wish all of our loyal blog readers and clients a wonderful holiday season and a prosperous new year!

Seasons Greetings2 300x210 Happy Holidays from Visual Purple

2010 Hype Cycles- Where Do We Stand?

Once again it is that time of the year for the hype cycle projections to be released by Gartner. At the beginning of this year I highlighted a few thoughts on what virtual worlds held in store for 2010, while looking back at 2009. Click here to look back at last years predictions.

While the year has yet to come to a close the graph below represents public virtual worlds coming out of the trough of disillusionment and towards the slope of enlightenment with an overall projection of 5 to 10 years for mainstream adoption. My thought is that they will take less time to become mainstream, but I guess time will tell.

2010 Hype Cycle1 2010 Hype Cycles  Where Do We Stand?

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