Sure there are a number of stories that hit the media sphere each week regarding virtual worlds, but admittedly some of the buzz around virtual worlds has faded into the background lately. While more virtual world development is being created, the most noise around the virtual worlds sector lately seems to be Metaplace shutting down, real identity names being utilized in Second Life and all of the market predictions for the new year. Many virtual world evangelists are venturing down a new path in naming conventions for virtual worlds such as: immersive 3D, 3D virtual worlds, virtual immersive environments (VIEs), virtual learning/ training environment, enterprise immersive software, collaborative environments, and the list goes on… Could this perhaps be a sign of where the virtual world buzz has gone? More specifically more press is given to virtual worlds targeted at kids/ teens/ tweens rather than the enterprise targeted vw’s. The virtual world universe is quite diverse and I see many more virtual world applications to come in the near future all targeting a variety of user demographics. Although the barriers continue to fall…the broad picture of virtual worlds remain while within this structure change is taking place. Should we still call virtual worlds an emerging technology, or rather switch it to a technology that is here to stay?
We are excited to announce the beta launch of our first ever 3D browser-based virtual world, Winning in Wireless: Year 1. Initially launched in April of this year as a downloadable application, Winning in Wireless: Year 1 is a pilot program that BTS and Visual Purple embarked on by taking an existing BTS Computer-based training (CBT) simulation and transferring the content into a realistic virtual world environment complete with Non-Player Characters (NPCs). This entirely 3D based virtual world application allows for automatic updating. Advanced features that are offered include a custom plug-in for behind the firewall, ability to work off of an LMS, playability on private networks and a standalone mode.
In following the trend of virtual worlds moving into the web browser this is just one more distinct advantage that Visual Purple can offer its clients by allowing its customized and low cost virtual world simulations to be viewable in any browser. This is a big step in offering companies full deployment behind their firewall or through a firewall plus the ability to run a typical PC. This complete 3D browser based virtual world solution allows for anytime, anywhere play.
Winning in Wireless: Year 1, provides an interesting environment and experience for the single-player (can be designed in a multiplayer format) and, at the same time, will show how a single-player can be taught key skills and develop empathy for the roles and skills of others within an organization. Successfully navigating Winning in Wireless: Year 1, the player learns critical insight and knowledge about the role of the CEO and why a strong CEO is valuable and important; it will provide a refresher on developing forecasts and plans, decision making using an “iTool”, and alignment of the company’s vision, values and mission. Three months after its initial beta launch to the public with a downloadable version of Winning in Wireless: Year 1 is now an entirely browser-based 3D virtual world that runs directly from the browser.