BTS

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We are excited to announce the beta launch of our first ever 3D browser-based virtual world, Winning in Wireless: Year 1. Initially launched in April of this year as a downloadable application, Winning in Wireless: Year 1 is a pilot program that BTS and Visual Purple embarked on by taking an existing BTS Computer-based training (CBT) simulation and transferring the content into a realistic virtual world environment complete with Non-Player Characters (NPCs). This entirely 3D based virtual world application allows for automatic updating. Advanced features that are offered include a custom plug-in for behind the firewall, ability to work off of an LMS, playability on private networks and a standalone mode.

In following the trend of virtual worlds moving into the web browser this is just one more distinct advantage that Visual Purple can offer its clients by allowing its customized and low cost virtual world simulations to be viewable in any browser. This is a big step in offering companies full deployment behind their firewall or through a firewall plus the ability to run a typical PC. This complete 3D browser based virtual world solution allows for anytime, anywhere play.

Winning in Wireless: Year 1, provides an interesting environment and experience for the single-player (can be designed in a multiplayer format) and, at the same time, will show how a single-player can be taught key skills and develop empathy for the roles and skills of others within an organization. Successfully navigating Winning in Wireless: Year 1, the player learns critical insight and knowledge about the role of the CEO and why a strong CEO is valuable and important; it will provide a refresher on developing forecasts and plans, decision making using an “iTool”, and alignment of the company’s vision, values and mission. Three months after its initial beta launch to the public with a downloadable version of Winning in Wireless: Year 1 is now an entirely browser-based 3D virtual world that runs directly from the browser.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

Visual Purple’s own Ed Heinbockel, President and CEO, will be on hand at the Learning and Entertainment Evolution Forum (LEEF) to present a virtual world case study on Winning in Wireless: Year 1 on Thursday, June 18th from 2 to 4 pm.

Examine the Transformation of a CBT into a Virtual World Training Environment: Has your company examined virtual world training solutions? The ease of use, authenticity, and efficacy of Virtual World training can be complemented by existing CBT training programs within an organization or designed from the ground up. Join Visual Purple as they highlight best practices and examine a case study of a successful CBT transformed into a virtual world training platform. By utilizing a virtual world as a key business training tool, companies are now able to show the invaluable resources that virtual world training is able to provide the organization at a lower cost than previous training solutions. This case study will further examine best practices and clearly demonstrate real business results.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

Don’t forget to register now for The Learning and Entertainment Evolution Forum (LEEF): Games & Simulations for Performance

June 18-19 Harrisburg University, Harrisburg, PA

Join Visual Purple, Cisco, RWD, Experience Point, Humentum and learning professionals from around the country for 2-packed days of interactive and mind-stretching sessions!

The Learning and Entertainment Evolution Forum (LEEF) is an interactive professional development event that will showcase games, simulations and virtual worlds used for learning and performance. The program uses keynotes, in-depth case studies and workshops to explore the benefits of, and business case for these types of eLearning solutions.

Participants will learn from game, simulation and virtual world designers and developers who are:
– Designing eLearning programs that are interactive and immersive
– Improving outcomes and effectiveness of education and training projects
– Integrating entertainment and gaming principles for learning and performance
– Exploring best practices for evaluating and measuring the ROI from games and simulations

Visual Purple is excited to announce that we will be attending the Learning and Entertainment Evolution Forum (LEEF) in June to present Winning in Wireless, CEO Simulation in a virtual world case study.

See Visual Purple’s persistent virtual world, a proprietary combination of powerful tools and techniques, in action. Visual Purple’s case study will focus on converting and applying conventional computer-based training (CBT) into a virtual world.

The project centers on practicing management decision making skills in a virtual world. By successfully navigating challenges in the virtual world, the learner gains critical insight and knowledge about the role of management and why decision making, strategic and financial forecasting and adherence to company vision, values and mission is important. The case study will provide insight into best practices for converting conventional CBT to a virtual world environment and illustrate how key skills can be taught while simultaneously providing functional cross-training and developing understanding of the roles and skills of others within an organization.

Visual Purple’s persistent virtual world provides a private and secure, asynchronous environment with advanced questing. There are options for browser-based deployment, multi-player deployment, behavioral and synthetic intelligence implementation and LTMS configuration for tracking and/or deployment.

Join Visual Purple as they outline their process and practices and demonstrate a case study about improving managerial situational awareness for decision making aligned with corporate vision, objectives and strategy.

So, we posted a while back on our new Virtual World (Winning in Wireless: Year 1). I thought it was worth mentioning again as we put alot of blood, sweat and tears into the making of it.

What is Winning in Wireless: Year 1 you may ask?…Visual Purple partnered with BTS and took an existing Computer-Based Training (CBT) course and transmogrified it into a virtual world simulation. Not the whole enchilada but more than anticipated. Pretty cool, huh? The Visual Purple technologists have been working technology and creative approaches for months and months separating the wheat from the chaff until things really started to click. The virtual world sim depicts an eager, newly hired CEO of a wireless telecom company trying to find his way, complete with computer-generated voice for some of the non-player characters (NPC’s). No strings attached: no forms to fill out or marketing hurdles. Just click the download button and go.

Winning in Wireless: Year 1 does require a download, a browser-based experience is a cool option for deployment in the Enterprise space.

We have also compiled a short trailer showing the comparison of CBT to the virtual world transformation.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

With all the buzz around virtual worlds today, one must wonder what the benefits of virtual world training really are…

Well, I decided to outline a few:
-Overall richness of learning experience;
-High engagement: Pull vs. Push (user has control to “pull” information; not endure “push” as found in standard CBT);
Lower cost to build: New production paradigm and business model permissive of lower costs and rapid updating…lower overall costs than traditional CBT in large projects that scale;
-High business value and real-world context;
Learner-centric;
-High usability quotient…full learner immersion;
Realistic avatar representations; and,
-Very sticky experience: unlike Vegas, what goes on in a Virtual World doesn’t stay in a Virtual World!

As you can see I am a strong proponent in the utilization of virtual worlds for training within the government and corporate sectors and the above are only the tip of the iceberg for training within an immersive, virtual world environment.

So how can I learn more? Good question. Visit our website, play Winning in Wireless:Year 1, or contact us to see if virtual world training is the right fit for your organization.

So, we are finally LIVE with the Winning in Wireless:Year 1! What is this virtual world you may ask?…Visual Purple partnered with BTS and took an existing Computer-Based Training (CBT) course and transmogrified it into a virtual world simulation. Not the whole enchilada but more than anticipated. Pretty cool, huh? The Visual Purple technologists have been working technology and creative approaches for months and months separating the wheat from the chaff until things really started to click. The virtual world sim depicts an eager, newly hired CEO of a wireless telecom company trying to find his way, complete with computer-generated voice for some of the non-player characters (NPC’s). No strings attached: no forms to fill out or marketing hurdles. Just click the download button and go.

Winning in Wireless: Year 1 does require a download, a browser-based experience is a cool option for deployment in the Enterprise space.

We have also compiled a short trailer showing the comparison of CBT to the virtual world transformation.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer