CBT

All posts tagged CBT

It’s no mystery that the human race always relates to other people better when they know them or have had more of an introduction to a person. That’s why movies spend quite a bit of time developing the storyline and characters, before jumping in to the “edge of your seat adventure”…well, the same holds true in simulation development. The trainee is better able to relate to the training program when the storyline and character development are presented in an in-depth matter rather than just seeing “Joe Schmoe” walking around the environment. Not only is character development an important factor in simulation design, but also realistic looking and acting characters are crucial to simulations replicating all of the complexities that the real world offers. Believe it or not…When developing simulations each character’s move is purposefully planned out by the developer- a simulation just doesn’t randomly have a person raise their hand for no apparent reason. I believe that the feeling of immersion and realness are the keys to drawing people in and making training stick.

All too often a client gets confused with all of the different types of training available, from E-Learning to CBT and Decision-Based simulations to Virtual Worlds (and now Hybrid Simulations)… the possibilities just seem endless. For those unfamiliar with the different styles of training available on the market today the task of choosing the right training method can be daunting. In the end it all comes down to utilizing the right tool to get the job done, in the most cost efficient and timely matter.

Let me highlight a few differentiating factors that an organization should consider when looking into employing a new type of training, you’ll notice that Visual Purple offers checkmarks in all of the below boxes.

Highly interactive
• 3D
• Intelligent World – trainees don’t have the luxury to just ‘play’
• Compelling storyline
• Character development and quests
• After Action reviews
• Aptitude screening
• Realistic scenarios
• LMS reporting
• Reduced cost
• Short development time
• Easily updateable
• Reference documents

The obvious choice here is a modern approach to workforce training whereby an organization can cost effectively build an efficient training tool that is proven!

It seems as though the once wildly popular, Computer-Based Training (or CBT for short) just isn’t ringing in any headlines these days. You just aren’t hearing about company trainees using a CBT (and no I am not referring to Cognitive Behavioral Therapy) and falling in love with it, or asleep for that matter. For goodness sakes, even the Army is abandoning the some flavors of CBT! Training, assessment and design are all key features to a CBT course, however these also are all key elements to more innovative types of training (such as virtual worlds). Advantages of the CBT system were really based around the learner being able to learn at his/ her own pace, this means it’s not too remedial for seasoned employees and is also able to cater to a slower pace for the newbie’s within an organization. Mainly popular in the 1980’s and 90’s – however the full breadth of CBT was not there as computers (and later the Internet) where just beginning to pick up steam. Although Computer-Based Training is being utilized it has transformed into eLearning (boring!) or virtual world training (bring it on!). Yeah sure, CBT can now offer streaming audio and video and even be web-based, but so can a host of other more efficient and cost-effective training methods. Rest in peace CBT.

So how much should training really cost- well it is all dependent upon the type of training. Fun fact: Did you know that the global market for learning is worth over $2 Trillion dollars? The price for different types of training does vary significantly from medium to medium. Training Industry recently estimated the following numbers:
2008 expenditures for training services was approximately $129.2B, down from $132B in 2007.
• The 2009 market is predicted to drop to $116B; the steepest single year decline in the industry since 2001.

According to Bersin & Associates – The Corporate Learning Factbook 2009:
“The U.S. corporate training market shrunk from $58.5 billion in 2007 to $56.2 billion in 2008, the greatest decline in more than 10 years. Average training expenditures per employee (which include training budgets and payroll) fell 11 percent over the past year – from $1,202 per learner in 2007 to $1,075 per learner in 2008. Staff resources also took a hit. In 2008, large companies employed 3.4 training staffers per 1,000 learners, down from 5.1 per 1,000 in 2007; mid-sized companies employed 4.9 staffers per 1,000 learners in 2008, compared to 7.0 staffers per 1,000 in 2007.”

Other findings:
The average number of formal training hours dropped from 25 hours per learner in 2007 to 17.2 hours in 2008. Training consumption dropped most substantially among small and midsize businesses, with learners taking 33 percent fewer training hours, on average, than in 2007
• Although instructor-led classroom training remained steady (at 67 percent of all training hours), the proportion of e-learning decreased for the first time ever in 2008. Companies also reduced their use of virtual classroom training, so that (combined with self-study e-learning) the total amount of online training dropped from 30 percent of training hours in 2007 to 24 percent in 2008. This shift illustrates the industry’s steady move toward informal learning and social networking.
• As companies downsized their training staffs, many turned to external providers to fill the resource gaps. Large businesses, in particular, outsourced more functions to third-party providers in 2008, as their staffing numbers were hardest hit.

Virtual worlds are now the new go- to for the government, military and corporate sectors as a cost savings proposition. But not only cost savings exists- organizations are also turning to virtual worlds for immersive training environments. Virtual worlds are easily tailored to the customers’ needs- thus allowing for lower cost of development and a shorter development time frame when compared to traditional training and learning delivery methods.

So, we posted a while back on our new Virtual World (Winning in Wireless: Year 1). I thought it was worth mentioning again as we put alot of blood, sweat and tears into the making of it.

What is Winning in Wireless: Year 1 you may ask?…Visual Purple partnered with BTS and took an existing Computer-Based Training (CBT) course and transmogrified it into a virtual world simulation. Not the whole enchilada but more than anticipated. Pretty cool, huh? The Visual Purple technologists have been working technology and creative approaches for months and months separating the wheat from the chaff until things really started to click. The virtual world sim depicts an eager, newly hired CEO of a wireless telecom company trying to find his way, complete with computer-generated voice for some of the non-player characters (NPC’s). No strings attached: no forms to fill out or marketing hurdles. Just click the download button and go.

Winning in Wireless: Year 1 does require a download, a browser-based experience is a cool option for deployment in the Enterprise space.

We have also compiled a short trailer showing the comparison of CBT to the virtual world transformation.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

So, we are finally LIVE with the Winning in Wireless:Year 1! What is this virtual world you may ask?…Visual Purple partnered with BTS and took an existing Computer-Based Training (CBT) course and transmogrified it into a virtual world simulation. Not the whole enchilada but more than anticipated. Pretty cool, huh? The Visual Purple technologists have been working technology and creative approaches for months and months separating the wheat from the chaff until things really started to click. The virtual world sim depicts an eager, newly hired CEO of a wireless telecom company trying to find his way, complete with computer-generated voice for some of the non-player characters (NPC’s). No strings attached: no forms to fill out or marketing hurdles. Just click the download button and go.

Winning in Wireless: Year 1 does require a download, a browser-based experience is a cool option for deployment in the Enterprise space.

We have also compiled a short trailer showing the comparison of CBT to the virtual world transformation.

“- Link to”
YouTube Visual Purple Winning in Wireless Virtual World trailer

The New Year is upon us and I can’t resist sharing my predictions for Virtual Worlds in 2009.

Top 10 trends for Virtual Worlds in the public and private spaces as I see it for 2009…
1. Learning in a Virtual World will become in vogue
2. Double-digit adoption across a broad demographic
3. More and more social networks migrating to the Virtual World space
4. More institutions turning to Virtual Worlds (Universities and Colleges building Virtual Campuses & Classrooms/ Virtual Teaching Environments being established)
5. Artificial Intelligence-like behaviors – more buzz around this
6. Backlash against traditional CBT coupled with lower development costs will encourage corporations to pilot Virtual Worlds for training and collaboration
7. Virtual Goods – hot for ‘09
8. Government entities adopting Virtual Worlds as pilot programs (many agencies won’t want to be left out)
9. Beginning to see traction for standards, especially in the enterprise space
10. Cross-platform Avatar standardization will continue

Please post comments on what you see as hot trends in the Virtual World space for 2009.