With the ringing in of the New Year it is once again time to recap the Top 10 blog posts from 2010. Happy New Year to everyone!
Study Shows Video Games Really Do Train People!
In the article entitled “Video Games Can be Highly Effective Training Tools, Study Shows: Employees Learn More, Forget Less, Master More Skills” a study from the University of Colorado Denver Business School established that those trained by video games do their jobs better, have higher skills and retain information longer than that of workers learning in a less interactive environment.
Top 10 Training Mistakes Organizations Make
All too often organizations make the same age old mistakes when choosing and implementing a training program. Below is a list of 10 common training mistakes that organizations make time and time again.
Linden Lab and the Future of Virtual Worlds
With the recent announcement of Linden Labs (you know the company behind Second Life) to begin restructuring, one must wonder what the future has in store for our friends. Does this really translate to the end of all the hype surrounding virtual worlds?
So it’s not exactly decision-based or a virtual world, what the heck is it?
We are officially announcing a new capability of which we are very proud: ‘Hybrid Simulations’…where we lovingly bake in the best elements of Decision-Based Sims with the cost-effectiveness and flexibility of Virtual Worlds.
Training Today’s Military Forces
Military forces around the world rely on computer-based simulators to provide invaluable training for today’s warfighters. More and more military branches are turning to the simulation and virtual training market to increase retention and performance of our treasured warfighters, maximizing the benefits of this training technology.
Militainment, huh? Just the name makes it sound so gamey and just plain wrong for training today’s techno savvy warfighters. The title itself belies the high standards of military training today. Take for example the official U.S. Army game called America’s Army, while it is a wildly popular gaming application and not to mention a great online recruiting tool, it’s still just a game.
Emulating Human Voice-overs with TTS Voices, Part Two
Since there was great interest in a blog entry last Fall called, ‘Emulating Human Voice-overs with TTS Voices’ I have elected to present those lessons as a Vlog, and so it makes sense that we give this newer presentation the same title, but suffixed with ‘Part Two’.
Serious Training Calls for Serious Games
Proven to be more effective than traditional training methods, Serious Gaming (SG) has many unique advantages. It’s not a new concept- it has been around for awhile dating as far back as 1977 when Clark Abt discussed the idea and used the term in his book, although it wasn’t directed to computers at that time.
E-Learning: Is It Really Worth It?
In a prior post I touched briefly on how e-learning tends to be, well, oversold. To follow up on this I wanted to review the relative costs associated with e-learning and compare to other technologies. With nearly one-third of training content being delivered electronically (according to ASTD’s 2008 State of the Industry Report) it’s no wonder it is such an easy go to.
Virtual Worlds & Training…Do They Mix With Social Media?
Social media seems to be all the rage right now. Is it really possible to infuse social media into a virtual world space? Would it be beneficial or detrimental?