corporate virtual world training

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We are excited to announce the beta launch of our first ever 3D browser-based virtual world, Winning in Wireless: Year 1. Initially launched in April of this year as a downloadable application, Winning in Wireless: Year 1 is a pilot program that BTS and Visual Purple embarked on by taking an existing BTS Computer-based training (CBT) simulation and transferring the content into a realistic virtual world environment complete with Non-Player Characters (NPCs). This entirely 3D based virtual world application allows for automatic updating. Advanced features that are offered include a custom plug-in for behind the firewall, ability to work off of an LMS, playability on private networks and a standalone mode.

In following the trend of virtual worlds moving into the web browser this is just one more distinct advantage that Visual Purple can offer its clients by allowing its customized and low cost virtual world simulations to be viewable in any browser. This is a big step in offering companies full deployment behind their firewall or through a firewall plus the ability to run a typical PC. This complete 3D browser based virtual world solution allows for anytime, anywhere play.

Winning in Wireless: Year 1, provides an interesting environment and experience for the single-player (can be designed in a multiplayer format) and, at the same time, will show how a single-player can be taught key skills and develop empathy for the roles and skills of others within an organization. Successfully navigating Winning in Wireless: Year 1, the player learns critical insight and knowledge about the role of the CEO and why a strong CEO is valuable and important; it will provide a refresher on developing forecasts and plans, decision making using an “iTool”, and alignment of the company’s vision, values and mission. Three months after its initial beta launch to the public with a downloadable version of Winning in Wireless: Year 1 is now an entirely browser-based 3D virtual world that runs directly from the browser.

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YouTube Visual Purple Winning in Wireless Virtual World trailer

By Ed Heinbockel, President and CEO, Visual Purple, LLC

Too often I hear about the lack of enterprise adoption of virtual worlds and why the technology is slow to be accepted in the workplace today. Among some of the reasons I have heard the most talked about have been: 1) Infrastructure Technology Barriers, and 2) Barrier to Adoption/ Learning curve. Of course the firewall and bandwidth issues will always be a problem to address no matter what type of learning/ training application an organization is looking at implementing. As for the second objection of a large learning curve, I believe that is up to the type of virtual application that the corporation is considering adopting. If it is a simpler training-focused virtual world user functionality is not limited- but the user is not given the full range of flying, speaking/ chatting, teleporting, etc. Within a training focused virtual world the user only needs the basic navigation operations (forward, back, left and right) and none of the fancier elements like raising a hand or teleporting. Another complaint is the size of the virtual world. Customized, private and secure worlds are built as big as you need them with room to expand. So size is no longer a factor.

The future of virtual worlds as an enterprise platform offer an organization willing to be on the cutting-edge an opportunity for high return on investment, shorter product development times, more flexibility of the training program, shorter train-up time and lower cost when compared to traditional methods. Let’s break down the barriers to adoption! Virtual worlds can and will be the next big ‘go-to’ for organizations to utilize for training needs…they are too effective and too efficient to not be widely adopted…a new standard in learning and training is upon us!