virtual worlds news

All posts tagged virtual worlds news

A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

The iTablet, a possible game-changer for virtual worlds

Virtual Worlds Show Promise for Newspaper Communities

Virtual worlds are getting a second life

Selling Virtual Worlds for Business: Change and the Future of the Enterprise

How To: Use Virtual Worlds for Business

The Metaverse: Booming Despite Your Absence

12% of Americans Bought Virtual Goods in Past 12 Months: Survey

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A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Virtual 3-D Online Nursing Education A Reality

Second Life Trains First Responders

Building a university ‘community’ on a Second Life campus… and gaining real new students virtually

Evolver Avatar Creator Out of Beta

Second Life users raise more than a quarter million for cancer research

Company Study Suggests 75% of Training Organizers Considering Virtual Training

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A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Exciting Developments in Virtual World Tracking and Analytics

Training Sims Lead to Improved Test Scores, Job Performance

Intel Foresees a Leap Forward for Virtual Worlds

Just 465K of Second Life’s Active Residents Spend L$ In-World, Under 200K Spend USD$10+/Mo in L$

Military Sim and Virtual Training Market to “Increase Significantly”

IBM OpenSim for Enterprises

ROI on Virtual Worlds, MMOs and Twitter

Measuring business success in virtual worlds is not different from business as usual

Can Training in Second Life Teach Doctors to Save Real Lives?

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A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Virtual Data Gets Real Time Updates with Green Phosphor Technology

Rezzable moves on from Second Life

Unisfair Announces New User Interface

Benefits and Uses of Second Life by the US Navy

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A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Second Life’s New Dashboard- A Connection to Social Media?

Can Virtual Worlds Save Social Media?

NASA Looks to Spend $1.65 Million on Education and Training

Metaplace Launches Embeddable Virtual Worlds

Business Use Case for Virtual Worlds- Part 2

More on Second Life being banned in Australia

Chinese Government Limits Virtual Currency

Cisco Live 2009

Linden Lab Addresses Group Chat Problems

Linden Lab Worth…

Intel Cuts Costs With Virtual Embedded Channel Conference

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A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Happy 6th Birthday Second Life!

The Business Case for Virtual Business, Part 1

What if Apple Entered the Virtual World Fray?

Who Knew Virtual Worlds can Cure Bullying?

Study Explores Emergency Training in Second Life

Linden Lab releases Snowglobe 1.0 for Second Life

Australia to Ban Second Life?

Well, maybe not…Censorship Rumors

So this brings up the question, Who Should Control Virtual Worlds?

IBM Rolls Out Virtual World Software for Businesses

Did I miss a noteworthy virtual world headline? Let me know, simply post a comment below.

A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

VastPark: Community collaboration for enterprise

Virtual World Growth to Skyrocket

Importing Second Life content into OpenSim: it can be done!

Announcing the Next 3D TLC Conference – September 23-24, 2009 in San Jose

Open Wide: Dental Training in a Virtual World

Worth a Million? Web 2.0 as the Millionth Word of the English Language

A weekly wrap-up on what’s going on within the Virtual World sphere and beyond! Click on any of the below titles to read the full story.

Habbo: MySpace, YouTube More Popular Than Facebook Among U.S. Teens

Military Entertainment

Games for Health 2009: Preview

Serious games, the best application for interactive story

Successful Virtual Event for PDN

Hacker takes down Opensim Regions

Dental Training in SL

Science-Focused Kids Virtual World Launch

Second Life Opens Meth Lab for Police Training

Seventeen, Habbo Partner for Virtual World Deal

Researchers at the University of Illinois at Chicago School of Public Health evaluates ‘virtual world’ training for public health emergencies

Second Life 2.0 A Sneak Peak at the New User Interface